Tuesday, 10 June 2014

OPERATING SYSTEM UNIT-III

3.1 INTRODUCTION
In a multiprogramming environment, several processes may compete for a finite number of resources. A process requests resources; if the resources are not available at that time, the process enters a wait state. It may happen that waiting processes will never again change state, because the resources they have requested are held by other waiting processes. This situation is called deadlock.
If a process requests an instance of a resource type, the allocation of any instance of the type will satisfy the request. If it will not, then the instances are not identical, and the resource type classes have not been defined properly.
A process must request a resource before using it, and must release the resource after using it. A process may request as many resources as it requires carrying out its designated task.
Under the normal mode of operation, a process may utilize a resource in only the following sequence:
                     1.Request:  If the request cannot be granted immediately, then the requesting process must wait until it can acquire the resource.
2. Use: The process can operate on the resource.
3. Release: The process releases the resource

3.2 DEADLOCK CHARACTERIZATION
In deadlock, processes never finish executing and system resources are tied up, preventing other jobs from ever starting.
Necessary Conditions
A deadlock situation can arise if the following four conditions hold simultaneously in a system:
1. Mutual exclusion: At least one resource must be held in a non-sharable mode; that is, only one process at a time can use the resource. If another process requests that resource, the requesting process must be delayed until the resource has been released.
2. Hold and wait: There must exist a process that is holding at least one resource and is waiting to acquire additional resources that are currently being held by other processes.
3.No  preemption :  Resources  cannot  be preempted;  that  is, a resource can  be released  only  voluntarily  by  the process  holding  it, after  that  process, has completed its task.
4. Circular wait: There must exist a set {P0, P1, ..., Pn } of waiting processes such that P0 is waiting for a resource that is held by P1, P1 is waiting for a resource that is  held  by  P2, …., Pn-1  is  waiting  for a resource that  is  held  by  Pn, and  Pn  is waiting for a resource that is held by P0. 
3.2.1 Resource-Allocation Graph
Deadlocks can be described more precisely in terms of a directed graph called a system resource-allocation graph. The set of vertices V is partitioned into two different types of nodes P = {P1, P2, … Pn} the set consisting of all the active processes  in  the system;  and  R = {R1, R2, …, R1},  the set  consisting  of  all resource types in the system.
A directed edge from process Pi to resource type Rj is denoted by Pi → Rj, it signifies that process Pi requested an instance of resource type Rj and is currently waiting for that resource. A  directed  edge from  resource type Rj  to process  Pi  is denoted  by  Rj_  Pi  it  signifies  that  an  instance of resource type Rj  has  been allocated to process Pi. A directed edge Pi_ Rj is called a request edge; a directed Edge Rj _ Pi is called an assignment edge.
When process Pi requests an instance of resource type Rj, a request edge is
Inserted in the resource-allocation graph.  When  this  request  can  be fulfilled, the request  edge is  instantaneously  transformed  to  an  assignment  edge. When the process no longer needs access to the, resource it releases the resource, and as a result the assignment edge is deleted.
Definition of a resource-allocation graph, it can be shown that, if the graph contains no cycles, then no process in the system is deadlocked. If, on the other hand, the graph contains the cycle, then a deadlock must exist.
If each resource type has several instances, then a cycle implies that a deadlock has occurred. If the cycle involves only a set of resources types, each of which has only a single instance, then a deadlock has occurred. Each process involved in the cycle is deadlocked. In this case, a cycle in the graph is both a necessary and a sufficient condition for the existence of deadlock.

A set of vertices V and a set of edges E
3.3 METHOD FOR HANDLING DEADLOCK //DETECTION
There are three different methods for dealing with the deadlock problem:
• We can use a protocol to ensure that the system will never enter a deadlock state.
• We can allow the system to enter a deadlock state and then recover.
• We can ignore the problem all together, and pretend that deadlocks never occur in the system. This solution is the one used by most operating systems, including UNIX.
Deadlock avoidance, on the other hand, requires that the operating system be given in advance additional information concerning which resources a process will request and use during its lifetime. With this additional knowledge, we can decide
For each request whether or not the process should wait. Each request requires that the system consider the resources currently available, the resources currently allocated to each process, and the future requests and releases of each process, to decide whether the current request can be satisfied or must be delayed.
If a system  does  not  employ  either a deadlock-prevention  or  a deadlock avoidance  algorithm,  then  a deadlock  situation  may  occur  If  a system  does  not ensure that a deadlock will never occur, and also does not provide a mechanism for deadlock  detection  and  recovery, then  we may  arrive at  a situation  where the system is in a deadlock state yet has no way of recognizing what has happened.

3.4 DEADLOCK PREVENTION RECOVERY
For a deadlock to occur, each of the four necessary-conditions must hold. By ensuring that at  least  on  one these conditions  cannot  hold, we can  prevent  the occurrence of a deadlock.
3.4.1 Mutual Exclusion
The mutual-exclusion condition must hold for non-sharable resources. For example, a printer cannot be simultaneously shared by several processes. Sharable resources, on the other hand, do not require mutually exclusive access, and thus cannot be involved in a deadlock.
3.4.2 Hold and Wait
1. When whenever a process requests a resource, it does not hold any other
resources.  One  protocol  that  be used  requires  each  process  to  request  and  be allocated all its resources before it begins execution.
2. An alternative protocol allows a process to request resources only when the process has none. A process may request some resources and use them. Before it can request any additional resources, however it must release all the resources that it is currently allocated here are two main disadvantages to these protocols.
First, resource utilization may be low, since many of the resources may be allocated but unused  for a long  period. In the example given, for instance, we can release the tape drive and disk file, and then again request the disk file and printer, only if we can be sure that our data will remain on the disk file. If we cannot be assured that they will, then we must request all resources at the beginning for both protocols.
Second, starvation is possible.

3.4.3 No Preemption
If a process that is holding some resources requests another resource that cannot be immediately allocated to it, then all resources currently being held are preempted. That is this resources are implicitly released. The preempted resources are added to the list of resources for which the process is waiting process will be restarted only when it can regain its old resources, as well as the new ones that it is requesting.
6.4.4 Circular Wait
Circular-wait condition never holds is to impose a total ordering of all
resource types, and to require that each process requests resources in an increasing order of enumeration.
Let R = {R1, R2, ...,  Rn}  be the  set  of  resource types. We assign to each resource type a unique integer number, which allows us to compare two resources and to determine whether one precedes another in our ordering. Formally, we define a one-to-one function F: R _ N, where N is the set of natural numbers.
3.5 DEADLOCK AVOIDANCE
Prevent deadlocks requests can be made. The restraints ensure that at least one of the necessary conditions for deadlock cannot occur, and, hence, that deadlocks cannot hold. Possible side effects of preventing deadlocks by this, melted, however, are Tow device utilization and reduced system throughput.
An  alternative method  for avoiding  deadlocks  is  to  require additional information  about  how  resources  are to  be requested. For example, in a system with one tape drive and one printer, we might be told that process P will request first the tape drive, and later the printer, before releasing both resources. Process Q on the other hand, will request first the printer, and then the tape drive. With this knowledge of the complete sequence of requests and releases for each process we can decide for each request whether or not the process should wait.
A  deadlock-avoidance algorithm  dynamically  examines  the resource-allocation  state to  ensure that  there  can  never  be a  circular  wait  condition. The resource allocation state is defined by the number of available and allocated resources, and the maximum demands of the processes.
3.5.1 Safe State
A state is safe if the system can allocate resources to each process (up to its maximum) in some order and still avoid a deadlock. More formally, a system is in a safe state only if there exists a safe sequence. A sequence of processes <P1, P2, 
Pn> is a safe sequence for the current allocation state if, for each Pi the resources that Pj can still request can be satisfied by the currently available resources plus the resources held by all the Pj, with j < i. In this situation, if the resources that process Pi needs are not immediately available, then Pi can wait until all Pj have finished.
When  they  have finished, Pi  can  obtain  all  of  its  needed  resources,  complete its designated task return its allocated resources, and terminate. When Pi terminates, Pi + 1 can obtain its needed resources, and so on.

3.5.2 Resource-Allocation Graph Algorithm
Suppose that process Pi requests resource Rj. The request can be granted only if converting the request edge Pi → Rj to an assignment edge Rj → Pi does not result in the formation of a cycle in the resource-allocation graph.
3.5.3 Banker's Algorithm
The resource-allocation  graph  algorithm  is  not  applicable to  a resource-allocation  system  with  multiple instances  of each  resource type. The deadlock-avoidance  algorithm  that  we  describe  next  is  applicable  to  such  a  system, but  is Less efficient than the resource-allocation graph scheme. This algorithm is commonly known as the banker's algorithm.
3.6 DEADLOCK DETECTION
If a system does not employ either a deadlock-prevention or a deadlock avoidance algorithm, then a deadlock situation may occur.
• An algorithm that examines the state of the system to determine whether a deadlock has occurred.
• An algorithm to recover from the deadlock.
3.6.1 Single Instance of Each Resource Type
If all resources have only a single instance, then we can define a deadlock detection algorithm that uses a variant of the resource-allocation graph, called a wait-for graph. We obtain this graph from the resource-allocation graph by removing the nodes of type resource and collapsing the appropriate edges.
3.6.2 Several Instances of a Resource Type
The wait-for graph scheme is not applicable to a resource-allocation system with multiple instances of each resource type.
The algorithm used is:
Available: A vector of length m indicates the number of available resources of each type.
Allocation:  An n x m matrix defines the number of resources of each type currently allocated to each process.
Request:  An n x m matrix indicates the current request of each process.  If Request [i, j] = k, then process P, is requesting k more instances of resource type Rj.
3.6.3 Detection-Algorithm Usage
If deadlocks occur frequently, then the detection algorithm should be invoked frequently. Resources allocated to deadlocked processes will be idle until the deadlock can be broken.
3.7 RECOVERY FROM DEADLOCK
When a detection algorithm determines that a deadlock exists, several alternatives exist. One possibility  is  to  inform  the operator that  a deadlock  has spurred, and  to  let  the  operator deal  with  the deadlock  manually. The other possibility is to let the system recover from the deadlock automatically.
There are two options for breaking a deadlock.
One solution is simply to abort one or more processes to break the circular wait.
The second option is to preempt some resources from one or more of the deadlocked processes.
3.7.1 Process Termination
To eliminate deadlocks by aborting a process, we use one of two methods. In both methods, the system reclaims all resources allocated  to  the  terminated processes.
Abort all deadlocked processes: This method clearly will break the dead – lock cycle, but at a great expense, since these processes may have computed for a long time, and the results of these partial computations must be discarded, and probably must be recomputed.
Abort  one process  at a  time until  the deadlock  cycle is  eliminated:  This method  incurs  considerable overhead, since after each  process  is  aborted  a deadlock-detection  algorithm  must  be invoked  to  determine  whether a processes are still deadlocked.
3.7.2 Resource Preemption
To eliminate deadlocks using resource preemption, we successively preempt some resources from processes and give these resources to other processes until he deadlock cycle is broken.
The three issues are considered to recover from deadlock
1. Selecting a victim
2. Rollback
3. Starvation
3.8 Deadlock Prevention
Elimination of “Mutual Exclusion” Condition
The mutual exclusion condition must hold for non-sharable resources. That is, several processes cannot simultaneously share a single resource. This condition is difficult to eliminate because some resources, such as the tap drive and printer, are inherently non-shareable. Note that shareable resources like read-only-file do not require mutually exclusive access and thus cannot be involved in deadlock.
 Elimination of “Hold and Wait” Condition
There are two possibilities for elimination of the second condition. The first alternative is that a process request be granted all of the resources it needs at once, prior to execution. The second alternative is to disallow a process from requesting resources whenever it has previously allocated resources. This strategy requires that all of the resources a process will need must be requested at once. The system must grant resources on “all or none” basis. If the complete set of resources needed by a process is not currently available, then the process must wait until the complete set is available. While the process waits, however, it may not hold any resources. Thus the “wait for” condition is denied and deadlocks simply cannot occur. This strategy can lead to serious waste of resources. For example, a program requiring ten tap drives must request and receive all ten derives before it begins executing. If the program needs only one tap drive to begin execution and then does not need the remaining tap drives for several hours. Then substantial computer resources (9 tape drives) will sit idle for several hours. This strategy can cause indefinite postponement (starvation). Since not all the required resources may become available at once.
 Elimination of “No-preemption” Condition
The nonpreemption condition can be alleviated by forcing a process waiting for a resource that cannot immediately be allocated to relinquish all of its currently held resources, so that other processes may use them to finish. Suppose a system does allow processes to hold resources while requesting additional resources. Consider what happens when a request cannot be satisfied. A process holds resources a second process may need in order to proceed while second process may hold the resources needed by the first process. This is a deadlock. This strategy require that when a process that is holding some resources is denied a request for additional resources. The process must release its held resources and, if necessary, request them again together with additional resources. Implementation of this strategy denies the “no-preemptive” condition effectively.
High Cost  
When a process release resources the process may lose all its work to that point. One serious consequence of this strategy is the possibility of indefinite postponement (starvation). A process might be held off indefinitely as it repeatedly requests and releases the same resources.
Eliminationof“CircularWait”Condition
The last condition, the circular wait, can be denied by imposing a total ordering on all of the resource types and than forcing, all processes to request the resources in order (increasing or decreasing). This strategy impose a total ordering of all resources types, and to require that each process requests resources in a numerical order (increasing or decreasing) of enumeration. With this rule, the resource allocation graph can never have a cycle.
For example, provide a global numbering of all the resources, as shown




1
Card reader
2
Printer
3
Plotter
4
Tape drive
5
Card punch
Now the rule is this: processes can request resources whenever they want to, but all requests must be made in numerical order. A process may request first printer and then a tape drive (order: 2, 4), but it may not request first a plotter and then a printer (order: 3, 2). The problem with this strategy is that it may be impossible to find an ordering that satisfies everyone. 

No comments:

Post a Comment